I turned the brave man's life into a meat pigeonbrowsecontent:visits}

I turned the brave man into a meat pigeon

Start at 11, choose your origin and character, write your life story every year

The fifth game we released is still a Roguelike adventure game, designed around a very attractive idea: what would it be like to fit an adventurer's life into a level full of randomness, where his biography is pieced together with each random event? This adventurer comes from a humble background, has a rebellious character, experienced a memorable first love, joined the Assassin's Guild and the Order of the Sacred Flame, mustered the courage to defeat his lifelong enemy, saved the world from the Black Death and finally died in a great battle defending the castle. As he lay dying, remembering his life, he couldn't help but cry. We spent more time on this game than all the others combined, as it was worth our best efforts. In development, we have come to appreciate the grandeur and preciousness of life, and we hope that everyone who plays this game feels the same.

The core gameplay is about the narrative experience and building battle strategy. In addition to the endless ally and skill builds, there is plenty to explore in life events, including main and side quests, puzzles, card duels, and development. The game's plot has already exceeded 20 episodes (5 story packs), each a lifelong epic. You can live the life of an assassin leader, a famous detective, a king, a regicide, a prince consort, a mercenary hero, a vengeful spirit, a minstrel and more, or even carve out your unique medieval life. Additionally, the game does not require grinding materials or coins, although it is relatively challenging, Speed ​​Winner requiring high standards to achieve perfect or failed endings.

Our future expansion plans include optimizing the game and completing the remaining story packs, with characters like a healing doctor and a swashbuckling pirate, as well as many new ally cards, battle skill cards, adventure skill cards, and adventure cards. equipment. We will continue to update as long as the game is loved. And let's design more fun games (probably rogue-lite), since nothing can stop us as long as we live.

Fortune Gods

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